Domes of glass magically infused with the properties of steel, each the size of a province as they glisten in the sun. To witness the Flotilla from the outside is an awe inspiring thing, like seeing a bloom of jellyfish filling the sky. Beneath each ship, moisture gatherers, ship ports and windows reveal a hidden world.
Each ship is equipped with complex machinery that allows it to function as a stable ecosystem above the clouds. Pressure, the water cycle, the heat and more are all monitored by a series of esoteric machines that no individual understands in their entirety. Over the years, the citizens of the Flotilla have learned to maintain these machines and some have even found ways to interact with them.
Patchwork by most definitions, the Flotilla has aged into its current form over generations. Magical devices and “best match” fixes are employed by engineers who are a mixture between alchemist, wizard and tinkerer. The ships, then have a personal touch and some of these engineers feel a kind of anthropomorphized kinship to their vessel like a pet, a child or a spouse they bicker with.
Quint is played at two scales where maps are concerned. The widest scale (the maps above) utilizes hexes, with each hex being about fifteen kilometers across from edge to parallel edge. The narrowest scale utilizes a grid, and is intended for an overhead view of an area where tactical combat might occur.
While traveling at the widest scale, you can determine how far you can move by the way that you are moving. A standard pace involves you moving on foot, and has no bonuses or penalties associated with it. A fast pace is akin to a forced march where your group is pushing forward and eschewing rests. Be careful though, a forced march might end in the exhausted condition! Lastly, a slow pace would be when the group is being careful, trying not to be noticed or taking their time to explore. The advantage of a slow pace is that it allows you to use skills during travel such as Coordination to remain unseen.
The distance you travel can be affected by the terrain; your storyteller might say that a particular hex requires two hexes worth of movement to traverse, for example, because of a large mountain illustrated there. Your travel distance and its conditions are also affected by vehicles or mounts, which can be found in the equipment section. Usually, a vehicle or mount will provide a flat bonus to your travel rate, but will require fuel or food of some sort.